[
{
    "url": "https://wou.omeka.net/s/repository/item/1116",
    "dcterms:title": [
        "Digital Cinema, Montage and Other Visualities"
    ],
    "dcterms:creator": [
        "Shaun Huston"
    ],
    "dcterms:subject": [
        "Digital cinema",
        "Montage",
        "Geography",
        "Comic books"
    ],
    "dcterms:publisher": [
        "University of Arizona. School of Geography and Development"
    ],
    "dcterms:date": [
        "12/1/2014"
    ],
    "dcterms:type": [
        "Text"
    ],
    "dcterms:identifier": [
        "fac_pubs/2"
    ],
    "dcterms:source": [
        "you are here: the journal of creative geography"
    ],
    "dcterms:language": [
        "eng"
    ],
    "dcterms:abstract": [
        "Digital technology is enabling a reconceptualization of film and cinema. The pliability of digital media opens up, particularly, the theory and practice of montage to revision. This pliability allows for cheap and easy copying and combining of images, and, relatedly, the transition from film frame to digital screen provides a less precious and more flexible creative space for filmmakers. In this article, I use my documentary, Comic Book City, Portland, Oregon USA (2012), to demonstrate and discuss how digital production can be used to construct new forms of montage, particularly in the combination of creative norms and practices traditionally associated with different media, in this case, film and comics."
    ],
    "dcterms:bibliographicCitation": [
        "Huston, S. (2014). Digital cinema, montage and other visualities, Journal of Creative Geography, XIV, 33-40."
    ],
    "bibo:pageEnd": [
        "40"
    ],
    "bibo:pageStart": [
        "33"
    ],
    "bibo:volume": [
        "14"
    ],
    "VIVO:departmentOrSchool": [
        "Geography"
    ],
    "SKOS:note": [
        "An accompanying video can be viewed at http://vimeo.com/90419482"
    ]
}
]