Game On: Boosting Student Engagement in Secondary Social Studies through Gamification

Item

Title
Game On: Boosting Student Engagement in Secondary Social Studies through Gamification
Creator
Ricardo Armadillo
Degree Name
action_research
Master of Arts in Teaching (initial licensure)
Project Type
action_research
Date
6/15/2024
Abstract
This action research project explores gamification in a secondary social studies environment. The author examines if adding games to classes increases levels of engagement and interest in the content area. Research has shown that with the appropriate games, engagement levels have substantially grew within the classroom.
Keywords
gamification, social studies, increased engagement
Committee Member
Joshua Schulze
Tatiana Jenson
Rights
https://rightsstatements.org/page/InC/1.0/?language=en
Western Oregon University Library has determined, as of 6/29/2024, this item is in copyright, which is held by the author. Users may use the item in accordance with copyright limitations and exceptions, including fair use. For other uses, please ask permission from the author.
Language
English
Type
Text; Image; StillImage