Game On: Boosting Student Engagement in Secondary Social Studies through Gamification
Item
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Title
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Game On: Boosting Student Engagement in Secondary Social Studies through Gamification
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Creator
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Ricardo Armadillo
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Degree Name
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action_research
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Master of Arts in Teaching (initial licensure)
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Project Type
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action_research
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Date
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6/15/2024
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Abstract
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This action research project explores gamification in a secondary social studies environment. The author examines if adding games to classes increases levels of engagement and interest in the content area. Research has shown that with the appropriate games, engagement levels have substantially grew within the classroom.
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Keywords
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gamification, social studies, increased engagement
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Committee Member
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Joshua Schulze
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Tatiana Jenson
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Rights
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https://rightsstatements.org/page/InC/1.0/?language=en
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Western Oregon University Library has determined, as of 6/29/2024, this item is in copyright, which is held by the author. Users may use the item in accordance with copyright limitations and exceptions, including fair use. For other uses, please ask permission from the author.
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Language
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English
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Type
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Text; Image; StillImage