Strategic Play: Advancing Teacher Professional Development in K-5 Digital Game-Based Learning

Item

Title
Strategic Play: Advancing Teacher Professional Development in K-5 Digital Game-Based Learning
Creator
Connor Eyler
Degree Name
professional_project
Master of Science in Education: Curriculum and Instruction
Project Type
professional_project
Date
6/15/2024
Abstract
This project provides elementary school teachers with a comprehensive guide to incorporating Digital Game-Based Learning (DGBL) into their classrooms. The project addresses the evolving educational landscape by creating an accessible instructional booklet that covers the benefits and core principles of DGBL, digital game selection and alignment with Common Core State Standards, practical implementation techniques, and methods for assessing student learning through digital games. The booklet synthesizes current research and narrows down the best practices for DGBL implementation to offer actionable insights and strategies. This project aims to enhance professional development, promote innovative teaching methods, and prepare young learners for the digital age by equipping educators with the necessary tools and knowledge.
Keywords
Instruction, elementary students, games
Committee Member
Gregory Zobel
Joshua Schulze
Dana Ulveland
Rights
https://rightsstatements.org/page/InC/1.0/?language=en
Western Oregon University Library has determined, as of 6/29/2024, this item is in copyright, which is held by the author. Users may use the item in accordance with copyright limitations and exceptions, including fair use. For other uses, please ask permission from the author.
License
CC-BY-NC (attribution, non-commercial)
Language
English
Type
Text; Image; StillImage