Strategic Play: Advancing Teacher Professional Development in K-5 Digital Game-Based Learning
Item
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Title
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Strategic Play: Advancing Teacher Professional Development in K-5 Digital Game-Based Learning
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Creator
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Connor Eyler
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Degree Name
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professional_project
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Master of Science in Education: Curriculum and Instruction
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Project Type
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professional_project
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Date
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6/15/2024
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Abstract
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This project provides elementary school teachers with a comprehensive guide to incorporating Digital Game-Based Learning (DGBL) into their classrooms. The project addresses the evolving educational landscape by creating an accessible instructional booklet that covers the benefits and core principles of DGBL, digital game selection and alignment with Common Core State Standards, practical implementation techniques, and methods for assessing student learning through digital games. The booklet synthesizes current research and narrows down the best practices for DGBL implementation to offer actionable insights and strategies. This project aims to enhance professional development, promote innovative teaching methods, and prepare young learners for the digital age by equipping educators with the necessary tools and knowledge.
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Keywords
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Instruction, elementary students, games
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Committee Member
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Gregory Zobel
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Joshua Schulze
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Dana Ulveland
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Rights
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https://rightsstatements.org/page/InC/1.0/?language=en
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Western Oregon University Library has determined, as of 6/29/2024, this item is in copyright, which is held by the author. Users may use the item in accordance with copyright limitations and exceptions, including fair use. For other uses, please ask permission from the author.
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License
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CC-BY-NC (attribution, non-commercial)
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Language
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English
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Type
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Text; Image; StillImage