The Gerudo Problem: The Ideology of The Legend of Zelda: Ocarina of Time

Item

Title
The Gerudo Problem: The Ideology of The Legend of Zelda: Ocarina of Time
Author
Byron J Kimball
Faculty Sponsor
Emily Plec, Department of Communication Studies
Abstract
This paper largely considers the ideological constructs of the 1998 Nintendo video game The Legend of Zelda: Ocarina of Time, wherein the various ideologies and beliefs, assumptions, and values expressed and espoused by the game through dialogue, gameplay, and setting/character construction, are discovered and analyzed by identifying presented and suggested elements. Through an ideological critique, I argue that through the game’s portrayal of a Western European-stylized colonist power as a benign imperial influence and of other cultures as impotent and/or evil others, Western colonialism is idealized as an acceptable norm. The use of racial stereotyping through fantasy race-based societies serves to designate acceptable and unacceptable others especially in regards to Eastern/Orient-stereotyped cultures.
Description
The author thanks his faculty sponsor, Emily Plec, for this opportunity and for their feedback and guidance.
Rights
Western Oregon University Library has determined, as of 06/01/2023, this item is in copyright, which is held by the author. Users may use the item in accordance with copyright limitations and exceptions, including fair use. For other uses, please ask permission from the author.
http://creativecommons.org/licenses/by-nc-nd/3.0/
Type
Text
volume
7
Date Published
11/26/2018
Note
Emily Plec, Department of Communication Studies
Alternative Title
The Gerudo Problem
Identifier
pure/vol7/iss1/5
Language
eng