D&D 5E Mass Combat Simulation

Item

Title
D&D 5E Mass Combat Simulation
Author
Aidan Ohnemus
Faculty Sponsor
Tad Shannon
Gavin Keulks
Date
6/30/2019
Abstract
Dungeons and Dragons 5th edition, as well as many tabletop RPGs in general, struggles with very large scale combat encounters. Mechanics are either changed to make it more suited to the increased scale, affecting the game balance in the process, or an entirely different game is used to represent the combat. This paper outlines the process undertaken to create a program that simulates combat encounters in 5th Edition D&D at a scale normally unfeasible without changing the game’s mechanics. I compare my program and its goals with the solutions that come closest to it, including alternate rulesets, virtual tabletops, and a balance testing program.
Type
Text
Honors Thesis
Department
Honors Program
Language
eng
Rights
Western Oregon University Library has determined, as of 06/01/2023, this item is in copyright, which is held by the author. Users may use the item in accordance with copyright limitations and exceptions, including fair use. For other uses, please ask permission from the author.
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Identifier
honors_theses/185