D&D 5E Mass Combat Simulation
Item
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Title
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D&D 5E Mass Combat Simulation
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Author
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Aidan Ohnemus
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Faculty Sponsor
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Tad Shannon
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Gavin Keulks
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Date
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6/30/2019
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Abstract
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Dungeons and Dragons 5th edition, as well as many tabletop RPGs in general, struggles with very large scale combat encounters. Mechanics are either changed to make it more suited to the increased scale, affecting the game balance in the process, or an entirely different game is used to represent the combat. This paper outlines the process undertaken to create a program that simulates combat encounters in 5th Edition D&D at a scale normally unfeasible without changing the game’s mechanics. I compare my program and its goals with the solutions that come closest to it, including alternate rulesets, virtual tabletops, and a balance testing program.
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Type
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Text
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Honors Thesis
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Department
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Honors Program
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Language
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eng
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Rights
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Western Oregon University Library has determined, as of 06/01/2023, this item is in copyright, which is held by the author. Users may use the item in accordance with copyright limitations and exceptions, including fair use. For other uses, please ask permission from the author.
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http://rightsstatements.org/vocab/InC/1.0/
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Identifier
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honors_theses/185