Dawn: Creating Positive, Affirmative Gaming Experiences

Item

Title
Dawn: Creating Positive, Affirmative Gaming Experiences
Author
Jessica M. Bailey
Faculty Sponsor
Breeann Flesch
Gavin Keulks
Date
6/1/2022
Abstract
There are few video game experiences that encourage and reward positive behavior and thinking. With this project, I aim to create a video game that will encourage players to temporarily cease negative thought patterns and engage them in new and positive behavior- building mechanics. This will include personalized messages of self-affirmations, which have been proven to boost mood and improve thinking patterns within the brain. Taking research into account, Dawn will seek to provide a thoughtful and interactive interface reflective of healthy social behavior, becoming a unique experience seen rarely in the online gaming community. While interacting within a virtual environment, players are invited to create their own positive affirmations and have the option of sharing them with the world via an online interface. The goal of this project is to create a virtual space and video game where players may be able to escape negative thoughts and will be given a place where they can think positively, clear their mind, and simply relax.
Type
Text
Honors Thesis
Department
Honors Program
Language
eng
Rights
Western Oregon University Library has determined, as of 06/01/2023, this item is in copyright, which is held by the author. Users may use the item in accordance with copyright limitations and exceptions, including fair use. For other uses, please ask permission from the author.
http://rightsstatements.org/vocab/InC/1.0/
Identifier
honors_theses/270